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Debug C++ with Rider for Unreal Engine

Hello Everyone! I would like to share a trick that took me some time to figure out. I’ve started using Rider for Unreal Engine which is an IDE developed by JetBrains. As a full-time Backend Java developer, I use IntelliJ for development. So when I started my game development journey I was not too comfortable with the Visual Studio. You can guess the level of my excitement when I heard the news about an IDE for Unreal Engine developed by JetBrains. Needless to say, I’ve joined the test program as soon as it gets online and started to develop my games with the help of Rider. But the issue was, I didn’t know how to debug with Rider.

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